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2025-07-04 20:33:06 +03:00

41 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Collections;
namespace Oculus.Interaction.Body.Input
{
public interface ISkeletonMapping
{
/// <summary>
/// The set of <see cref="BodyJointId"/>s supported by this skeleton
/// </summary>
IEnumerableHashSet<BodyJointId> Joints { get; }
/// <summary>
/// Get the parent joint for a given body joint
/// </summary>
/// <param name="jointId">The joint to fetch the parent for</param>
/// <param name="parent">The parent joint</param>
/// <returns>True if parent could be retrieved</returns>
bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parent);
}
}