Files
2025-07-04 20:33:06 +03:00

139 lines
4.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.DistanceReticles
{
public abstract class InteractorReticle<TReticleData> : MonoBehaviour
where TReticleData : class, IReticleData
{
[SerializeField]
private bool _visibleDuringSelect = false;
private bool VisibleDuringSelect
{
get
{
return _visibleDuringSelect;
}
set
{
_visibleDuringSelect = value;
}
}
protected bool _started;
protected TReticleData _targetData;
private bool _drawn;
protected abstract IInteractorView Interactor { get; set; }
protected abstract Component InteractableComponent { get; }
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(Interactor, nameof(Interactor));
Hide();
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Interactor.WhenStateChanged += HandleStateChanged;
Interactor.WhenPostprocessed += HandlePostProcessed;
}
}
protected virtual void OnDisable()
{
if (_started)
{
Interactor.WhenStateChanged -= HandleStateChanged;
Interactor.WhenPostprocessed -= HandlePostProcessed;
}
}
private void HandleStateChanged(InteractorStateChangeArgs args)
{
if (args.NewState == InteractorState.Normal
|| args.NewState == InteractorState.Disabled)
{
InteractableUnset();
}
else if (args.NewState == InteractorState.Hover
&& args.PreviousState != InteractorState.Select)
{
InteractableSet(InteractableComponent);
}
}
private void HandlePostProcessed()
{
if (_targetData != null
&& (Interactor.State == InteractorState.Hover
|| (Interactor.State == InteractorState.Select && _visibleDuringSelect)))
{
if (!_drawn)
{
_drawn = true;
Draw(_targetData);
}
Align(_targetData);
}
else if (_drawn)
{
_drawn = false;
Hide();
}
}
private void InteractableSet(Component interactable)
{
if (interactable != null
&& interactable.TryGetComponent(out _targetData))
{
_drawn = false;
}
else
{
_targetData = null;
}
}
private void InteractableUnset()
{
if (_drawn)
{
_drawn = false;
Hide();
}
_targetData = default(TReticleData);
}
#region Drawing
protected abstract void Draw(TReticleData data);
protected abstract void Align(TReticleData data);
protected abstract void Hide();
#endregion
}
}