54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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public class FixedScaleHand : Hand
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{
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[SerializeField]
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private float _scale = 1f;
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protected override void Apply(HandDataAsset data)
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{
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Pose rootToPointer = PoseUtils.Delta(data.Root, data.PointerPose);
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rootToPointer.position = (rootToPointer.position / data.HandScale) * _scale;
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PoseUtils.Multiply(data.Root, rootToPointer, ref data.PointerPose);
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data.HandScale = _scale;
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}
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#region Inject
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public void InjectAllFixedScaleDataModifier(UpdateModeFlags updateMode, IDataSource updateAfter,
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DataModifier<HandDataAsset> modifyDataFromSource, bool applyModifier, float scale)
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{
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base.InjectAllHand(updateMode, updateAfter, modifyDataFromSource, applyModifier);
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InjectScale(scale);
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}
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public void InjectScale(float scale)
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{
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_scale = scale;
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}
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#endregion
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}
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}
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