Files
2025-07-04 20:33:06 +03:00

56 lines
2.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction.Input
{
public class LastKnownGoodHand : Hand
{
private readonly HandDataAsset _lastState = new HandDataAsset();
protected override void Apply(HandDataAsset data)
{
bool shouldUseData = data.IsHighConfidence ||
data.RootPoseOrigin == PoseOrigin.FilteredTrackedPose ||
data.RootPoseOrigin == PoseOrigin.SyntheticPose;
if (data.IsDataValid && data.IsTracked && shouldUseData)
{
_lastState.CopyFrom(data);
}
else if (_lastState.IsDataValid && data.IsConnected)
{
// No high confidence data, use last known good.
// Only copy pose data, not confidence/tracked flags.
data.CopyPosesFrom(_lastState);
data.RootPoseOrigin = PoseOrigin.SyntheticPose;
data.IsDataValid = true;
data.IsTracked = true;
data.IsHighConfidence = true;
}
else
{
// This hand is not connected, or has never seen valid data.
data.IsTracked = false;
data.IsHighConfidence = false;
data.RootPoseOrigin = PoseOrigin.None;
}
}
}
}