Files
2025-07-04 20:33:06 +03:00

112 lines
3.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Input
{
public class FromHandPrefabDataSource : DataSource<HandDataAsset>
{
private readonly HandDataAsset _handDataAsset = new HandDataAsset();
protected override HandDataAsset DataAsset => _handDataAsset;
[SerializeField]
private Handedness _handedness;
public Handedness Handedness => _handedness;
[SerializeField]
private bool _hidePrefabOnStart = true;
[HideInInspector]
[SerializeField]
private List<Transform> _jointTransforms = new List<Transform>();
public List<Transform> JointTransforms => _jointTransforms;
[SerializeField, Interface(typeof(IHandSkeletonProvider))]
private UnityEngine.Object _handSkeletonProvider;
private IHandSkeletonProvider HandSkeletonProvider;
[SerializeField, Interface(typeof(ITrackingToWorldTransformer)), Optional]
private UnityEngine.Object _trackingToWorldTransformer;
private ITrackingToWorldTransformer TrackingToWorldTransformer;
protected virtual void Awake()
{
HandSkeletonProvider = _handSkeletonProvider as IHandSkeletonProvider;
if (_trackingToWorldTransformer != null)
{
TrackingToWorldTransformer =
_trackingToWorldTransformer as ITrackingToWorldTransformer;
}
HandDataSourceConfig Config = _handDataAsset.Config;
Config.Handedness = _handedness;
}
protected override void Start()
{
base.Start();
HandDataSourceConfig Config = _handDataAsset.Config;
Config.TrackingToWorldTransformer = TrackingToWorldTransformer;
Config.HandSkeleton = HandSkeletonProvider[_handedness];
if (!_hidePrefabOnStart)
{
return;
}
foreach (Renderer r in gameObject.GetComponentsInChildren<Renderer>())
{
r.enabled = false;
}
}
protected override void UpdateData()
{
this.AssertField(HandSkeletonProvider, nameof(HandSkeletonProvider));
_handDataAsset.IsDataValid = true;
_handDataAsset.IsConnected = true;
_handDataAsset.IsTracked = true;
_handDataAsset.IsHighConfidence = true;
_handDataAsset.RootPoseOrigin = PoseOrigin.SyntheticPose;
_handDataAsset.Root = transform.GetPose();
_handDataAsset.HandScale = 1;
for (var i = 0; i < Constants.NUM_HAND_JOINTS; ++i)
{
Transform joint = _jointTransforms[i];
if (_jointTransforms[i] == null)
{
continue;
}
_handDataAsset.Joints[i] = joint.transform.localRotation;
}
}
public Transform GetTransformFor(HandJointId jointId)
{
return _jointTransforms[(int)jointId];
}
}
}