Files
2025-07-04 20:33:06 +03:00

74 lines
2.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
[Serializable]
public class HandDataAsset : ICopyFrom<HandDataAsset>
{
public bool IsDataValid;
public bool IsConnected;
public bool IsTracked;
public Pose Root;
public PoseOrigin RootPoseOrigin;
public Quaternion[] Joints = new Quaternion[Constants.NUM_HAND_JOINTS];
public bool IsHighConfidence;
public bool[] IsFingerPinching = new bool[Constants.NUM_FINGERS];
public bool[] IsFingerHighConfidence = new bool[Constants.NUM_FINGERS];
public float[] FingerPinchStrength = new float[Constants.NUM_FINGERS];
public float HandScale;
public Pose PointerPose;
public PoseOrigin PointerPoseOrigin;
public bool IsDominantHand;
public HandDataSourceConfig Config = new HandDataSourceConfig();
public bool IsDataValidAndConnected => IsDataValid && IsConnected;
public void CopyFrom(HandDataAsset source)
{
IsDataValid = source.IsDataValid;
IsConnected = source.IsConnected;
IsTracked = source.IsTracked;
IsHighConfidence = source.IsHighConfidence;
IsDominantHand = source.IsDominantHand;
Config = source.Config;
CopyPosesFrom(source);
}
public void CopyPosesFrom(HandDataAsset source)
{
Root = source.Root;
RootPoseOrigin = source.RootPoseOrigin;
Array.Copy(source.Joints, Joints, Constants.NUM_HAND_JOINTS);
Array.Copy(source.IsFingerPinching, IsFingerPinching, IsFingerPinching.Length);
Array.Copy(source.IsFingerHighConfidence, IsFingerHighConfidence,
IsFingerHighConfidence.Length);
Array.Copy(source.FingerPinchStrength, FingerPinchStrength, FingerPinchStrength.Length);
HandScale = source.HandScale;
PointerPose = source.PointerPose;
PointerPoseOrigin = source.PointerPoseOrigin;
Config = source.Config;
}
}
}