Files
2025-07-04 20:33:06 +03:00

113 lines
3.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.GrabAPI;
using Oculus.Interaction.Input;
using UnityEngine;
namespace Oculus.Interaction
{
public class HandPinchOffset : MonoBehaviour
{
[SerializeField, Interface(typeof(IHand))]
private UnityEngine.Object _hand;
public IHand Hand { get; private set; }
[SerializeField]
private HandGrabAPI _handGrabApi;
[SerializeField, Optional]
private Collider _collider = null;
protected bool _started = false;
protected virtual void Awake()
{
Hand = _hand as IHand;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(Hand, nameof(Hand));
this.AssertField(_handGrabApi, nameof(_handGrabApi));
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Hand.WhenHandUpdated += HandleHandUpdated;
}
}
protected virtual void OnDisable()
{
if (_started)
{
Hand.WhenHandUpdated -= HandleHandUpdated;
}
}
private void HandleHandUpdated()
{
Vector3 center = _handGrabApi.GetPinchCenter();
if (_collider != null)
{
center = _collider.ClosestPoint(center);
}
transform.position = center;
if (Hand.GetRootPose(out Pose pose))
{
transform.rotation = pose.rotation;
}
}
#region Inject
public void InjectAllHandPinchOffset(IHand hand,
HandGrabAPI handGrabApi)
{
InjectHand(hand);
InjectHandGrabAPI(handGrabApi);
}
public void InjectHand(IHand hand)
{
Hand = hand;
_hand = hand as UnityEngine.Object;
}
public void InjectHandGrabAPI(HandGrabAPI handGrabApi)
{
_handGrabApi = handGrabApi;
}
public void InjectOptionalCollider(Collider collider)
{
_collider = collider;
}
#endregion
}
}