Files
2025-07-04 20:33:06 +03:00

47 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Demo
{
/// <summary>
/// Supplies the 'main' directionl light properties to the BasicPBR shader
/// </summary>
public class BasicPBRGlobals : MonoBehaviour
{
[SerializeField]
private Light _mainlight;
private void Update()
{
UpateShaderGlobals();
}
private void UpateShaderGlobals()
{
Light light = _mainlight;
bool hasLight = light && light.isActiveAndEnabled;
Shader.SetGlobalVector("_BasicPBRLightDir", hasLight ? light.transform.forward : Vector3.down);
Shader.SetGlobalColor("_BasicPBRLightColor", hasLight ? light.color : Color.black);
}
}
}