Files
2025-07-04 20:33:06 +03:00

33 lines
915 B
C#

using UnityEngine;
public class Flashlight : MonoBehaviour
{
public GameObject lightVolume;
public Light spotlight;
public GameObject bulbGlow;
void LateUpdate()
{
// ensure all the light volume quads are camera-facing
for (int i = 0; i < lightVolume.transform.childCount; i++)
{
lightVolume.transform.GetChild(i).rotation = Quaternion.LookRotation(
(lightVolume.transform.GetChild(i).position - Camera.main.transform.position).normalized);
}
}
public void ToggleFlashlight()
{
lightVolume.SetActive(!lightVolume.activeSelf);
spotlight.enabled = !spotlight.enabled;
bulbGlow.SetActive(lightVolume.activeSelf);
}
public void EnableFlashlight(bool doEnable)
{
lightVolume.SetActive(doEnable);
spotlight.enabled = doEnable;
bulbGlow.SetActive(doEnable);
}
}