Files
2025-07-04 20:33:06 +03:00

114 lines
3.4 KiB
C#

// (c) Meta Platforms, Inc. and affiliates. Confidential and proprietary.
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using TMPro;
public class UiSceneMenu : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private VerticalLayoutGroup m_layoutGroup = null;
[SerializeField] private TextMeshProUGUI m_labelPf = null;
private static Vector2 s_lastThumbstickL;
private static Vector2 s_lastThumbstickR;
private Scene m_activeScene;
private void Awake()
{
m_activeScene = SceneManager.GetActiveScene();
// Build labels
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; ++i)
{
string scenePath = SceneUtility.GetScenePathByBuildIndex(i);
CreateLabel(i, scenePath);
}
}
private void Update()
{
int sceneCount = SceneManager.sceneCountInBuildSettings;
if (InputPrevScene())
{
ChangeScene((m_activeScene.buildIndex - 1 + sceneCount) % sceneCount);
}
else if (InputNextScene())
{
ChangeScene((m_activeScene.buildIndex + 1) % sceneCount);
}
s_lastThumbstickL = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, OVRInput.Controller.LTouch);
s_lastThumbstickR = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, OVRInput.Controller.RTouch);
}
private bool InputPrevScene()
{
return KeyboardPrevScene() || ThumbstickPrevScene(OVRInput.Controller.LTouch) ||
ThumbstickPrevScene(OVRInput.Controller.RTouch);
}
private bool InputNextScene()
{
return KeyboardNextScene() || ThumbstickNextScene(OVRInput.Controller.LTouch) ||
ThumbstickNextScene(OVRInput.Controller.RTouch);
}
private bool KeyboardPrevScene()
{
return Input.GetKeyDown(KeyCode.UpArrow);
}
private bool KeyboardNextScene()
{
return Input.GetKeyDown(KeyCode.DownArrow);
}
private bool ThumbstickPrevScene(OVRInput.Controller controller)
{
return (OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, controller).y >= 0.9f) &&
(GetLastThumbstickValue(controller).y < 0.9f);
}
private bool ThumbstickNextScene(OVRInput.Controller controller)
{
return (OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, controller).y <= -0.9f) &&
(GetLastThumbstickValue(controller).y > -0.9f);
}
private Vector2 GetLastThumbstickValue(OVRInput.Controller controller)
{
return controller == OVRInput.Controller.LTouch ? s_lastThumbstickL : s_lastThumbstickR;
}
private void ChangeScene(int nextScene)
{
SceneManager.LoadScene(nextScene);
}
private void CreateLabel(int sceneIndex, string scenePath)
{
// Get the scene name
string sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath);
// Add spaces after capital letters
sceneName = Regex.Replace(sceneName, "[A-Z]", " $0").Trim();
// Call attention to the active scene
bool isActiveScene = m_activeScene.buildIndex == sceneIndex;
if (isActiveScene)
{
sceneName = $"Open: {sceneName}";
}
// Create and set the label
TextMeshProUGUI label = GameObject.Instantiate(m_labelPf);
label.SetText($"{sceneIndex + 1}. {sceneName}");
label.transform.SetParent(m_layoutGroup.transform, false);
}
}