Files
2025-07-04 20:33:06 +03:00

61 lines
2.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
internal static class OVRProjectSetupPhysicsTasks
{
static OVRProjectSetupPhysicsTasks()
{
// [Recommended] Default Contact Offset >= 0.01f
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Recommended,
group: OVRProjectSetup.TaskGroup.Physics,
isDone: group => Physics.defaultContactOffset >= 0.01f,
message: $"Use Default Context Offset above or equal to 0.01",
fix: group => Physics.defaultContactOffset = 0.01f,
fixMessage: "Physics.defaultContactOffset = 0.01f"
);
// [Recommended] Sleep Threshold >= 0.005f
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Recommended,
group: OVRProjectSetup.TaskGroup.Physics,
isDone: group => Physics.sleepThreshold >= 0.005f,
message: $"Use Sleep Threshold above or equal to 0.005",
fix: group => Physics.sleepThreshold = 0.005f,
fixMessage: "Physics.sleepThreshold = 0.005f"
);
// [Recommended] Default Solver Iterations <= 8
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Recommended,
group: OVRProjectSetup.TaskGroup.Physics,
isDone: group => Physics.defaultSolverIterations <= 8,
message: $"Use Default Solver Iteration below or equal to 8",
fix: group => Physics.defaultSolverIterations = 8,
fixMessage: "Physics.defaultSolverIterations = 8"
);
}
}