61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEditor;
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using UnityEngine;
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[InitializeOnLoad]
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internal static class OVRProjectSetupPhysicsTasks
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{
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static OVRProjectSetupPhysicsTasks()
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{
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// [Recommended] Default Contact Offset >= 0.01f
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Recommended,
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group: OVRProjectSetup.TaskGroup.Physics,
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isDone: group => Physics.defaultContactOffset >= 0.01f,
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message: $"Use Default Context Offset above or equal to 0.01",
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fix: group => Physics.defaultContactOffset = 0.01f,
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fixMessage: "Physics.defaultContactOffset = 0.01f"
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);
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// [Recommended] Sleep Threshold >= 0.005f
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Recommended,
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group: OVRProjectSetup.TaskGroup.Physics,
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isDone: group => Physics.sleepThreshold >= 0.005f,
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message: $"Use Sleep Threshold above or equal to 0.005",
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fix: group => Physics.sleepThreshold = 0.005f,
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fixMessage: "Physics.sleepThreshold = 0.005f"
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);
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// [Recommended] Default Solver Iterations <= 8
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Recommended,
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group: OVRProjectSetup.TaskGroup.Physics,
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isDone: group => Physics.defaultSolverIterations <= 8,
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message: $"Use Default Solver Iteration below or equal to 8",
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fix: group => Physics.defaultSolverIterations = 8,
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fixMessage: "Physics.defaultSolverIterations = 8"
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);
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}
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}
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