92 lines
4.3 KiB
C#
92 lines
4.3 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
[InitializeOnLoad]
|
|
internal static class OVRProjectSetupQualityTasks
|
|
{
|
|
private static readonly int RecommendedPixelLightCountAndroid = 1;
|
|
private static readonly int RecommendedPixelLightCountStandalone = 3;
|
|
|
|
private static int GetRecommendedPixelLightCount(BuildTargetGroup buildTargetGroup)
|
|
=> buildTargetGroup == BuildTargetGroup.Standalone
|
|
? RecommendedPixelLightCountStandalone
|
|
: RecommendedPixelLightCountAndroid;
|
|
|
|
static OVRProjectSetupQualityTasks()
|
|
{
|
|
var taskGroup = OVRProjectSetup.TaskGroup.Quality;
|
|
|
|
// [Recommended] Set Pixel Light Count
|
|
OVRProjectSetup.AddTask(
|
|
level: OVRProjectSetup.TaskLevel.Recommended,
|
|
group: taskGroup,
|
|
isDone: buildTargetGroup =>
|
|
QualitySettings.pixelLightCount <= GetRecommendedPixelLightCount(buildTargetGroup),
|
|
conditionalMessage: buildTargetGroup =>
|
|
$"Set maximum pixel lights count to {GetRecommendedPixelLightCount(buildTargetGroup)}",
|
|
fix: buildTargetGroup => QualitySettings.pixelLightCount = GetRecommendedPixelLightCount(buildTargetGroup),
|
|
conditionalFixMessage: buildTargetGroup =>
|
|
$"QualitySettings.pixelLightCount = {GetRecommendedPixelLightCount(buildTargetGroup)}"
|
|
);
|
|
|
|
// [Recommended] Set Texture Quality to Full Res
|
|
OVRProjectSetup.AddTask(
|
|
level: OVRProjectSetup.TaskLevel.Recommended,
|
|
group: taskGroup,
|
|
message: "Set Texture Quality to Full Res",
|
|
#if UNITY_2022_2_OR_NEWER // masterTextureLimit has become obsolete with 2022.2
|
|
isDone: buildTargetGroup => QualitySettings.globalTextureMipmapLimit == 0,
|
|
fix: buildTargetGroup => QualitySettings.globalTextureMipmapLimit = 0,
|
|
fixMessage: "QualitySettings.globalTextureMipmapLimit = 0"
|
|
#else
|
|
isDone: buildTargetGroup => QualitySettings.masterTextureLimit == 0,
|
|
fix: buildTargetGroup => QualitySettings.masterTextureLimit = 0,
|
|
fixMessage: "QualitySettings.masterTextureLimit = 0"
|
|
#endif
|
|
);
|
|
|
|
// [Recommended] Enable Anisotropic Filtering
|
|
OVRProjectSetup.AddTask(
|
|
level: OVRProjectSetup.TaskLevel.Recommended,
|
|
group: taskGroup,
|
|
isDone: buildTargetGroup => QualitySettings.anisotropicFiltering == AnisotropicFiltering.Enable,
|
|
message: "Enable Anisotropic Filtering on a per-texture basis",
|
|
fix: buildTargetGroup => QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable,
|
|
fixMessage: "QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable"
|
|
);
|
|
|
|
// Texture compression : Use ASTC
|
|
OVRProjectSetup.AddTask(
|
|
level: OVRProjectSetup.TaskLevel.Recommended,
|
|
group: taskGroup,
|
|
platform: BuildTargetGroup.Android,
|
|
isDone: group => EditorUserBuildSettings.androidBuildSubtarget == MobileTextureSubtarget.ASTC ||
|
|
EditorUserBuildSettings.androidBuildSubtarget == MobileTextureSubtarget.ETC2,
|
|
message: "Optimize Texture Compression : For GPU performance, please use ETC2. In some cases, " +
|
|
"ASTC may produce better visuals and is also a viable solution",
|
|
fix: group => EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ETC2,
|
|
fixMessage: "EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ETC2"
|
|
);
|
|
}
|
|
}
|