Files
2025-07-04 20:33:06 +03:00

48 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
[InitializeOnLoad]
internal static class OVRProjectSetupSceneTasks
{
private const OVRProjectSetup.TaskGroup Group = OVRProjectSetup.TaskGroup.Features;
static OVRProjectSetupSceneTasks()
{
OVRProjectSetup.AddTask(
level: OVRProjectSetup.TaskLevel.Required,
group: Group,
isDone: buildTargetGroup => OVRProjectSetupUtils.FindComponentInScene<OVRSceneManager>() == null ||
OVRProjectConfig.CachedProjectConfig.anchorSupport ==
OVRProjectConfig.AnchorSupport.Enabled,
message: "When using Scene in your project it's required to enable its capability in the project config",
fix: buildTargetGroup =>
{
var projectConfig = OVRProjectConfig.CachedProjectConfig;
projectConfig.anchorSupport = OVRProjectConfig.AnchorSupport.Enabled;
OVRProjectConfig.CommitProjectConfig(projectConfig);
},
fixMessage: "Enable Anchor Support in the project config"
);
}
}