48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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[InitializeOnLoad]
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internal static class OVRProjectSetupSceneTasks
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{
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private const OVRProjectSetup.TaskGroup Group = OVRProjectSetup.TaskGroup.Features;
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static OVRProjectSetupSceneTasks()
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{
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OVRProjectSetup.AddTask(
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level: OVRProjectSetup.TaskLevel.Required,
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group: Group,
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isDone: buildTargetGroup => OVRProjectSetupUtils.FindComponentInScene<OVRSceneManager>() == null ||
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OVRProjectConfig.CachedProjectConfig.anchorSupport ==
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OVRProjectConfig.AnchorSupport.Enabled,
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message: "When using Scene in your project it's required to enable its capability in the project config",
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fix: buildTargetGroup =>
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{
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var projectConfig = OVRProjectConfig.CachedProjectConfig;
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projectConfig.anchorSupport = OVRProjectConfig.AnchorSupport.Enabled;
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OVRProjectConfig.CommitProjectConfig(projectConfig);
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},
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fixMessage: "Enable Anchor Support in the project config"
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);
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}
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}
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