42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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namespace ImstkUnity
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{
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/// <summary>
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/// Allows the use of separate meshes for the deformable, visual and collision representation.
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/// </summary>
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/// Will move the vertices of the target mesh according to matching points on the source mesh.
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/// The points do not have to completely coincide. In almost all cases you will need to map
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/// FROM the physics mesh TO the visual mesh, and FROM the physics mesh TO the collision mesh.
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public abstract class GeometryMap : ImstkBehaviour
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{
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private Imstk.GeometryMap map = null;
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public GeometryFilter parentGeom = null;
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public GeometryFilter childGeom = null;
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public Imstk.GeometryMap GetMap()
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{
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if (map == null) map = MakeMap();
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return map;
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}
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protected abstract Imstk.GeometryMap MakeMap();
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}
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} |