Files
ApexSurgery/Assets/Oculus/Interaction/Runtime/Scripts/Body/Input/BodyJointsCache.cs
T
2025-07-04 20:33:06 +03:00

237 lines
7.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Body.Input
{
public class BodyJointsCache
{
private const int DIRTY_ARRAY_SIZE = 1 + (Constants.NUM_BODY_JOINTS / 64);
public int LocalDataVersion { get; private set; } = -1;
private Pose[] _originalPoses = new Pose[Constants.NUM_BODY_JOINTS];
private Pose[] _posesFromRoot = new Pose[Constants.NUM_BODY_JOINTS];
private Pose[] _localPoses = new Pose[Constants.NUM_BODY_JOINTS];
private Pose[] _worldPoses = new Pose[Constants.NUM_BODY_JOINTS];
private ReadOnlyBodyJointPoses _posesFromRootCollection;
private ReadOnlyBodyJointPoses _worldPosesCollection;
private ReadOnlyBodyJointPoses _localPosesCollection;
private ulong[] _dirtyJointsFromRoot;
private ulong[] _dirtyLocalJoints;
private ulong[] _dirtyWorldJoints;
private Matrix4x4 _scale;
private Pose _rootPose;
private Pose _worldRoot;
private ISkeletonMapping _mapping;
public BodyJointsCache()
{
LocalDataVersion = -1;
_dirtyJointsFromRoot = new ulong[DIRTY_ARRAY_SIZE];
_dirtyLocalJoints = new ulong[DIRTY_ARRAY_SIZE];
_dirtyWorldJoints = new ulong[DIRTY_ARRAY_SIZE];
_localPosesCollection = new ReadOnlyBodyJointPoses(_localPoses);
_worldPosesCollection = new ReadOnlyBodyJointPoses(_worldPoses);
_posesFromRootCollection = new ReadOnlyBodyJointPoses(_posesFromRoot);
}
public void Update(BodyDataAsset data, int dataVersion,
Transform trackingSpace = null)
{
LocalDataVersion = dataVersion;
_mapping = data.SkeletonMapping;
for (int i = 0; i < DIRTY_ARRAY_SIZE; ++i)
{
_dirtyJointsFromRoot[i] = ulong.MaxValue;
_dirtyLocalJoints[i] = ulong.MaxValue;
_dirtyWorldJoints[i] = ulong.MaxValue;
}
if (!data.IsDataValid)
{
return;
}
_scale = Matrix4x4.Scale(Vector3.one * data.RootScale);
_rootPose = data.Root;
_worldRoot = _rootPose;
if (trackingSpace != null)
{
_scale *= Matrix4x4.Scale(trackingSpace.lossyScale);
_worldRoot.position = trackingSpace.TransformPoint(_rootPose.position);
_worldRoot.rotation = trackingSpace.rotation * _rootPose.rotation;
}
for (int i = 0; i < Constants.NUM_BODY_JOINTS; ++i)
{
_originalPoses[i] = data.JointPoses[i];
}
}
public bool GetAllLocalPoses(out ReadOnlyBodyJointPoses localJointPoses)
{
UpdateAllLocalPoses();
localJointPoses = _localPosesCollection;
return _localPosesCollection.Count > 0;
}
public bool GetAllPosesFromRoot(out ReadOnlyBodyJointPoses posesFromRoot)
{
UpdateAllPosesFromRoot();
posesFromRoot = _posesFromRootCollection;
return _posesFromRootCollection.Count > 0;
}
public bool GetAllWorldPoses(out ReadOnlyBodyJointPoses worldJointPoses)
{
UpdateAllWorldPoses();
worldJointPoses = _worldPosesCollection;
return _worldPosesCollection.Count > 0;
}
public Pose GetLocalJointPose(BodyJointId jointId)
{
UpdateLocalJointPose(jointId);
return _localPoses[(int)jointId];
}
public Pose GetJointPoseFromRoot(BodyJointId jointId)
{
UpdateJointPoseFromRoot(jointId);
return _posesFromRoot[(int)jointId];
}
public Pose GetWorldJointPose(BodyJointId jointId)
{
UpdateWorldJointPose(jointId);
return _worldPoses[(int)jointId];
}
public Pose GetWorldRootPose()
{
return _worldRoot;
}
private void UpdateJointPoseFromRoot(BodyJointId jointId)
{
if (!CheckJointDirty(jointId, _dirtyJointsFromRoot))
{
return;
}
Pose originalPose = _originalPoses[(int)jointId];
Vector3 posFromRoot = Quaternion.Inverse(_rootPose.rotation) *
(originalPose.position - _rootPose.position);
Quaternion rotFromRoot = Quaternion.Inverse(_rootPose.rotation) *
originalPose.rotation;
_posesFromRoot[(int)jointId] = new Pose(posFromRoot, rotFromRoot);
SetJointClean(jointId, _dirtyJointsFromRoot);
}
private void UpdateLocalJointPose(BodyJointId jointId)
{
if (!CheckJointDirty(jointId, _dirtyLocalJoints))
{
return;
}
if (_mapping.TryGetParentJointId(jointId, out BodyJointId parentId) &&
parentId >= BodyJointId.Body_Root)
{
Pose originalPose = _originalPoses[(int)jointId];
Pose parentPose = _originalPoses[(int)parentId];
Vector3 localPos = Quaternion.Inverse(parentPose.rotation) *
(originalPose.position - parentPose.position);
Quaternion localRot = Quaternion.Inverse(parentPose.rotation) *
originalPose.rotation;
_localPoses[(int)jointId] = new Pose(localPos, localRot);
}
else
{
_localPoses[(int)jointId] = Pose.identity;
}
SetJointClean(jointId, _dirtyLocalJoints);
}
private void UpdateWorldJointPose(BodyJointId jointId)
{
if (!CheckJointDirty(jointId, _dirtyWorldJoints))
{
return;
}
Pose fromRoot = GetJointPoseFromRoot(jointId);
fromRoot.position = _scale * fromRoot.position;
fromRoot.Postmultiply(GetWorldRootPose());
_worldPoses[(int)jointId] = fromRoot;
SetJointClean(jointId, _dirtyWorldJoints);
}
private void UpdateAllWorldPoses()
{
foreach (BodyJointId joint in _mapping.Joints)
{
UpdateWorldJointPose(joint);
}
}
private void UpdateAllLocalPoses()
{
foreach (BodyJointId joint in _mapping.Joints)
{
UpdateLocalJointPose(joint);
}
}
private void UpdateAllPosesFromRoot()
{
foreach (BodyJointId joint in _mapping.Joints)
{
UpdateJointPoseFromRoot(joint);
}
}
private bool CheckJointDirty(BodyJointId jointId, ulong[] dirtyFlags)
{
int outerIdx = (int)jointId / 64;
int innerIdx = (int)jointId % 64;
return (dirtyFlags[outerIdx] & (1UL << innerIdx)) != 0;
}
private void SetJointClean(BodyJointId jointId, ulong[] dirtyFlags)
{
int outerIdx = (int)jointId / 64;
int innerIdx = (int)jointId % 64;
dirtyFlags[outerIdx] = dirtyFlags[outerIdx] & ~(1UL << innerIdx);
}
}
}