237 lines
7.9 KiB
C#
237 lines
7.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Body.Input
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{
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public class BodyJointsCache
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{
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private const int DIRTY_ARRAY_SIZE = 1 + (Constants.NUM_BODY_JOINTS / 64);
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public int LocalDataVersion { get; private set; } = -1;
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private Pose[] _originalPoses = new Pose[Constants.NUM_BODY_JOINTS];
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private Pose[] _posesFromRoot = new Pose[Constants.NUM_BODY_JOINTS];
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private Pose[] _localPoses = new Pose[Constants.NUM_BODY_JOINTS];
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private Pose[] _worldPoses = new Pose[Constants.NUM_BODY_JOINTS];
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private ReadOnlyBodyJointPoses _posesFromRootCollection;
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private ReadOnlyBodyJointPoses _worldPosesCollection;
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private ReadOnlyBodyJointPoses _localPosesCollection;
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private ulong[] _dirtyJointsFromRoot;
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private ulong[] _dirtyLocalJoints;
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private ulong[] _dirtyWorldJoints;
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private Matrix4x4 _scale;
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private Pose _rootPose;
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private Pose _worldRoot;
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private ISkeletonMapping _mapping;
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public BodyJointsCache()
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{
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LocalDataVersion = -1;
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_dirtyJointsFromRoot = new ulong[DIRTY_ARRAY_SIZE];
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_dirtyLocalJoints = new ulong[DIRTY_ARRAY_SIZE];
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_dirtyWorldJoints = new ulong[DIRTY_ARRAY_SIZE];
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_localPosesCollection = new ReadOnlyBodyJointPoses(_localPoses);
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_worldPosesCollection = new ReadOnlyBodyJointPoses(_worldPoses);
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_posesFromRootCollection = new ReadOnlyBodyJointPoses(_posesFromRoot);
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}
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public void Update(BodyDataAsset data, int dataVersion,
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Transform trackingSpace = null)
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{
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LocalDataVersion = dataVersion;
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_mapping = data.SkeletonMapping;
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for (int i = 0; i < DIRTY_ARRAY_SIZE; ++i)
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{
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_dirtyJointsFromRoot[i] = ulong.MaxValue;
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_dirtyLocalJoints[i] = ulong.MaxValue;
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_dirtyWorldJoints[i] = ulong.MaxValue;
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}
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if (!data.IsDataValid)
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{
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return;
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}
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_scale = Matrix4x4.Scale(Vector3.one * data.RootScale);
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_rootPose = data.Root;
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_worldRoot = _rootPose;
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if (trackingSpace != null)
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{
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_scale *= Matrix4x4.Scale(trackingSpace.lossyScale);
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_worldRoot.position = trackingSpace.TransformPoint(_rootPose.position);
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_worldRoot.rotation = trackingSpace.rotation * _rootPose.rotation;
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}
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for (int i = 0; i < Constants.NUM_BODY_JOINTS; ++i)
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{
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_originalPoses[i] = data.JointPoses[i];
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}
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}
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public bool GetAllLocalPoses(out ReadOnlyBodyJointPoses localJointPoses)
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{
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UpdateAllLocalPoses();
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localJointPoses = _localPosesCollection;
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return _localPosesCollection.Count > 0;
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}
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public bool GetAllPosesFromRoot(out ReadOnlyBodyJointPoses posesFromRoot)
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{
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UpdateAllPosesFromRoot();
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posesFromRoot = _posesFromRootCollection;
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return _posesFromRootCollection.Count > 0;
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}
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public bool GetAllWorldPoses(out ReadOnlyBodyJointPoses worldJointPoses)
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{
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UpdateAllWorldPoses();
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worldJointPoses = _worldPosesCollection;
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return _worldPosesCollection.Count > 0;
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}
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public Pose GetLocalJointPose(BodyJointId jointId)
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{
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UpdateLocalJointPose(jointId);
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return _localPoses[(int)jointId];
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}
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public Pose GetJointPoseFromRoot(BodyJointId jointId)
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{
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UpdateJointPoseFromRoot(jointId);
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return _posesFromRoot[(int)jointId];
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}
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public Pose GetWorldJointPose(BodyJointId jointId)
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{
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UpdateWorldJointPose(jointId);
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return _worldPoses[(int)jointId];
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}
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public Pose GetWorldRootPose()
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{
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return _worldRoot;
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}
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private void UpdateJointPoseFromRoot(BodyJointId jointId)
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{
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if (!CheckJointDirty(jointId, _dirtyJointsFromRoot))
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{
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return;
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}
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Pose originalPose = _originalPoses[(int)jointId];
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Vector3 posFromRoot = Quaternion.Inverse(_rootPose.rotation) *
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(originalPose.position - _rootPose.position);
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Quaternion rotFromRoot = Quaternion.Inverse(_rootPose.rotation) *
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originalPose.rotation;
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_posesFromRoot[(int)jointId] = new Pose(posFromRoot, rotFromRoot);
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SetJointClean(jointId, _dirtyJointsFromRoot);
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}
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private void UpdateLocalJointPose(BodyJointId jointId)
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{
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if (!CheckJointDirty(jointId, _dirtyLocalJoints))
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{
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return;
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}
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if (_mapping.TryGetParentJointId(jointId, out BodyJointId parentId) &&
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parentId >= BodyJointId.Body_Root)
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{
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Pose originalPose = _originalPoses[(int)jointId];
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Pose parentPose = _originalPoses[(int)parentId];
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Vector3 localPos = Quaternion.Inverse(parentPose.rotation) *
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(originalPose.position - parentPose.position);
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Quaternion localRot = Quaternion.Inverse(parentPose.rotation) *
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originalPose.rotation;
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_localPoses[(int)jointId] = new Pose(localPos, localRot);
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}
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else
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{
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_localPoses[(int)jointId] = Pose.identity;
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}
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SetJointClean(jointId, _dirtyLocalJoints);
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}
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private void UpdateWorldJointPose(BodyJointId jointId)
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{
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if (!CheckJointDirty(jointId, _dirtyWorldJoints))
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{
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return;
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}
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Pose fromRoot = GetJointPoseFromRoot(jointId);
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fromRoot.position = _scale * fromRoot.position;
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fromRoot.Postmultiply(GetWorldRootPose());
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_worldPoses[(int)jointId] = fromRoot;
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SetJointClean(jointId, _dirtyWorldJoints);
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}
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private void UpdateAllWorldPoses()
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{
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foreach (BodyJointId joint in _mapping.Joints)
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{
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UpdateWorldJointPose(joint);
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}
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}
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private void UpdateAllLocalPoses()
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{
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foreach (BodyJointId joint in _mapping.Joints)
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{
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UpdateLocalJointPose(joint);
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}
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}
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private void UpdateAllPosesFromRoot()
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{
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foreach (BodyJointId joint in _mapping.Joints)
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{
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UpdateJointPoseFromRoot(joint);
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}
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}
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private bool CheckJointDirty(BodyJointId jointId, ulong[] dirtyFlags)
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{
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int outerIdx = (int)jointId / 64;
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int innerIdx = (int)jointId % 64;
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return (dirtyFlags[outerIdx] & (1UL << innerIdx)) != 0;
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}
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private void SetJointClean(BodyJointId jointId, ulong[] dirtyFlags)
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{
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int outerIdx = (int)jointId / 64;
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int innerIdx = (int)jointId % 64;
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dirtyFlags[outerIdx] = dirtyFlags[outerIdx] & ~(1UL << innerIdx);
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}
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}
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}
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