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ApexSurgery/Assets/Oculus/Interaction/Runtime/Scripts/Input/Controllers/ControllerPrimitives.cs
T
2025-07-04 20:33:06 +03:00

42 lines
1.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace Oculus.Interaction.Input
{
// Enum containing all values of Unity.XR.CommonUsage.
[Flags]
public enum ControllerButtonUsage
{
None = 0,
PrimaryButton = 1 << 0,
PrimaryTouch = 1 << 1,
SecondaryButton = 1 << 2,
SecondaryTouch = 1 << 3,
GripButton = 1 << 4,
TriggerButton = 1 << 5,
MenuButton = 1 << 6,
Primary2DAxisClick = 1 << 7,
Primary2DAxisTouch = 1 << 8,
Thumbrest = 1 << 9,
}
}