66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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[CustomEditor(typeof(OVRSceneManager))]
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internal class OVRSceneManagerEditor : Editor
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{
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private SerializedProperty _planePrefab;
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private SerializedProperty _volumePrefab;
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private SerializedProperty _prefabOverrides;
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private SerializedProperty _verboseLogging;
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private SerializedProperty _maxSceneAnchorUpdatesPerFrame;
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private SerializedProperty _initialAnchorParent;
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private SerializedProperty _activeRoomsOnly;
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private bool _showAdvanced;
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private void OnEnable()
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{
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_planePrefab = serializedObject.FindProperty(nameof(OVRSceneManager.PlanePrefab));
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_volumePrefab = serializedObject.FindProperty(nameof(OVRSceneManager.VolumePrefab));
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_prefabOverrides = serializedObject.FindProperty(nameof(OVRSceneManager.PrefabOverrides));
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_verboseLogging = serializedObject.FindProperty(nameof(OVRSceneManager.VerboseLogging));
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_maxSceneAnchorUpdatesPerFrame =
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serializedObject.FindProperty(nameof(OVRSceneManager.MaxSceneAnchorUpdatesPerFrame));
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_activeRoomsOnly = serializedObject.FindProperty(nameof(OVRSceneManager.ActiveRoomsOnly));
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_initialAnchorParent = serializedObject.FindProperty(nameof(OVRSceneManager._initialAnchorParent));
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(_planePrefab);
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EditorGUILayout.PropertyField(_volumePrefab);
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EditorGUILayout.PropertyField(_prefabOverrides);
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EditorGUILayout.PropertyField(_activeRoomsOnly);
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_showAdvanced = EditorGUILayout.Foldout(_showAdvanced, "Advanced");
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if (_showAdvanced)
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{
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EditorGUILayout.PropertyField(_verboseLogging);
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EditorGUILayout.PropertyField(_maxSceneAnchorUpdatesPerFrame);
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EditorGUILayout.PropertyField(_initialAnchorParent);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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