Files
ApexSurgery/Assets/SkinScript.cs
T
2025-07-04 20:33:06 +03:00

78 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SkinScript : MonoBehaviour
{
// Start is called before the first frame update
MeshFilter meshFilter;
public Mesh mesh1;
public Mesh mesh2;
public Mesh mesh3;
public Mesh mesh4;
public Mesh mesh5;
public Mesh mesh6;
public Mesh mesh7;
int counter = 0;
void Start()
{
meshFilter = GetComponent<MeshFilter>();
meshFilter.mesh = mesh1;
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.name=="Needle" ) // Make sure to set an appropriate tag for your cube
{
//Debug.Log("Needle entered the cube.");
//find the coordonates of the entering point
var entrypoint =this.GetComponent<MeshCollider>().ClosestPointOnBounds(transform.position);
Debug.Log("Point: " + entrypoint);
//save all entering points in a vector
// Perform actions when the needle enters the cube
// Example: Record entry point or start a suture action
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.name=="Needle") // Make sure to set an appropriate tag for your cube
{
counter++;
if (counter == 2)
{
meshFilter.mesh = mesh2;
}
if (counter == 4)
{
meshFilter.mesh = mesh3;
}
if (counter == 6)
{
meshFilter.mesh = mesh4;
}
if (counter == 8)
{
meshFilter.mesh = mesh5;
}
if (counter == 10)
{
meshFilter.mesh = mesh6;
}
if (counter == 12)
{
meshFilter.mesh = mesh7;
}
}
}
}