// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/05/Memory.hdl /** * The complete address space of the Hack computer's memory, * including RAM and memory-mapped I/O. * The chip facilitates read and write operations, as follows: * Read: out(t) = Memory[address(t)](t) * Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1) * In words: the chip always outputs the value stored at the memory * location specified by address. If load==1, the in value is loaded * into the memory location specified by address. This value becomes * available through the out output from the next time step onward. * Address space rules: * Only the upper 16K+8K+1 words of the Memory chip are used. * Access to address>0x6000 is invalid. Access to any address in * the range 0x4000-0x5FFF results in accessing the screen memory * map. Access to address 0x6000 results in accessing the keyboard * memory map. The behavior in these addresses is described in the * Screen and Keyboard chip specifications given in the book. */ CHIP Memory { IN in[16], load, address[15]; OUT out[16]; PARTS: // Put your code here: DMux(in=load,sel=address[14],a=a,b=b); DMux(in=b,sel=address[13],a=c,b=d); RAM16K(in=in,load=a,address[0..13]=address[0..13],out=out1); Screen(in=in,load=c,address[0..12]=address[0..12],out=out2); Keyboard(out=out3); Mux16(a=out2,b=out3,sel=address[13],out=out4); Mux16(a=out1,b=out4,sel=address[14],out=out); }