from src.Game.game import Game from src.Board.board import Board from src.AI.ai import AI import unittest class Game_Tester(unittest.TestCase): def setUp(self) -> None: self.board=Board() self.ai=AI() self.game=Game(self.board,self.ai) return super().setUp() def tearDown(self) -> None: self.game=None return super().tearDown() def test_play(self): self.game.reset_game() self.board.reset() self.board.place(0,1) self.board.place(1,1) self.game.play(3) self.assertEqual(self.board.check_cell(0,0),1) self.assertEqual(self.board.check_cell(0,1),1) self.assertEqual(self.board.check_cell(0,2),1) self.assertEqual(self.board.check_cell(0,3),2) def test_get_score(self): self.game.reset_game() self.assertListEqual(self.game.get_score(),[0,0]) self.board.reset() self.board.place(0,1) self.board.place(1,1) self.board.place(2,1) self.game.play(4) self.assertListEqual(self.game.get_score(),[1,0]) def test_reset_board(self): self.game.reset_board() count=0 for i in range(7): if self.board.check_cell(0,i)==None: count+=1 self.assertGreaterEqual(count,6) def test_reset_game(self): self.game.reset_game() count=0 for i in range(7): if self.board.check_cell(0,i)==None: count+=1 self.assertGreaterEqual(count,6) self.assertListEqual(self.game.get_score(),[0,0])