70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
class Main{
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void entry Main(){
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Problem1([3,5,7,2])
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Problem2([3,5,7,2])
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int[] x = [3,5,7,2]
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Problem3(x,[8,4,2,8])
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}
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int Problem1(int[] numbers){
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int max = -1;
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int index = 0;
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while(index < numbers.lenght){
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int number = numbers[index];
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if(number > max){
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max = number;
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}
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index = index + 1;
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}
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return max;
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}
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int Problem2(int[] numbers){
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var prod = 0;
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int index = 0;
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while(index < numbers.lenght){
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int number = numbers[index];
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prod *= number;
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}
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index = index + 1;
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return prod;
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}
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void Problem3(int[] numbers1, int[] numbers2){
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while(index < numbers.lenght){
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numbers1[index] = numbers1[index] + numbers2[index];
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index = index + 1;
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}
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}
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Problem1err(number, power){
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return number ** power
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}
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}
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// Key Features of the Language:
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// OOP:
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// The programming language supports classes and object. Everything written must belong to a class
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// Entry Point:
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// The entry point of the program is defined by a method with the keyword entry.
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// Method Definitions:
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// Methods are defined using modifiers such as public and return types like int or var.
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// Dynamic Typing and Static Typing:
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// var is used for variables where the type is dynamically inferred, similar to languages like Python. This suggests a flexible type system where variables can hold different types based on context. It can however also support static typing
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// Loops and Iteration:
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// The foreach loop is used to iterate over collections, such as lists. The syntax is familiar to C# or Python-style iteration.
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// Lexical Rules:
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// Functions are declared with a return type (must be present even if void or dynamic), followed by the function name, and the parameter list. The parameter list can have strong types (like List<int>) or flexible types (like var), but must contain a type. Every statement must be followed by a semi-colon (;), and code is separated into blocks using { and }
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