Initial Commit

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2025-07-04 20:33:06 +03:00
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(PokeInteractor))]
public class PokeInteractorEditor : SimplifiedEditor
{
private SphereBoundsHandle _sphereHandle = new SphereBoundsHandle();
private PokeInteractor _interactor;
private SerializedProperty _pointProperty;
private void Awake()
{
_interactor = target as PokeInteractor;
_sphereHandle.SetColor(EditorConstants.PRIMARY_COLOR);
_sphereHandle.midpointHandleDrawFunction = null;
_pointProperty = serializedObject.FindProperty("_pointTransform");
}
private void OnSceneGUI()
{
DrawSphereEditor();
}
private void DrawSphereEditor()
{
Transform transform = _pointProperty.objectReferenceValue as Transform;
if (transform == null)
{
return;
}
_sphereHandle.radius = _interactor.Radius;
_sphereHandle.center = transform.position;
_sphereHandle.DrawHandle();
}
}
}