62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.IMGUI.Controls;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(PokeInteractor))]
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public class PokeInteractorEditor : SimplifiedEditor
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{
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private SphereBoundsHandle _sphereHandle = new SphereBoundsHandle();
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private PokeInteractor _interactor;
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private SerializedProperty _pointProperty;
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private void Awake()
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{
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_interactor = target as PokeInteractor;
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_sphereHandle.SetColor(EditorConstants.PRIMARY_COLOR);
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_sphereHandle.midpointHandleDrawFunction = null;
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_pointProperty = serializedObject.FindProperty("_pointTransform");
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}
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private void OnSceneGUI()
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{
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DrawSphereEditor();
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}
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private void DrawSphereEditor()
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{
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Transform transform = _pointProperty.objectReferenceValue as Transform;
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if (transform == null)
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{
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return;
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}
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_sphereHandle.radius = _interactor.Radius;
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_sphereHandle.center = transform.position;
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_sphereHandle.DrawHandle();
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}
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}
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}
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