Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace Oculus.Interaction.Input
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{
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// Enum containing all values of Unity.XR.CommonUsage.
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[Flags]
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public enum ControllerButtonUsage
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{
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None = 0,
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PrimaryButton = 1 << 0,
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PrimaryTouch = 1 << 1,
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SecondaryButton = 1 << 2,
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SecondaryTouch = 1 << 3,
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GripButton = 1 << 4,
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TriggerButton = 1 << 5,
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MenuButton = 1 << 6,
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Primary2DAxisClick = 1 << 7,
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Primary2DAxisTouch = 1 << 8,
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Thumbrest = 1 << 9,
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}
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}
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