Initial Commit

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2025-07-04 20:33:06 +03:00
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
[CustomEditor(typeof(OVRSceneManager))]
internal class OVRSceneManagerEditor : Editor
{
private SerializedProperty _planePrefab;
private SerializedProperty _volumePrefab;
private SerializedProperty _prefabOverrides;
private SerializedProperty _verboseLogging;
private SerializedProperty _maxSceneAnchorUpdatesPerFrame;
private SerializedProperty _initialAnchorParent;
private SerializedProperty _activeRoomsOnly;
private bool _showAdvanced;
private void OnEnable()
{
_planePrefab = serializedObject.FindProperty(nameof(OVRSceneManager.PlanePrefab));
_volumePrefab = serializedObject.FindProperty(nameof(OVRSceneManager.VolumePrefab));
_prefabOverrides = serializedObject.FindProperty(nameof(OVRSceneManager.PrefabOverrides));
_verboseLogging = serializedObject.FindProperty(nameof(OVRSceneManager.VerboseLogging));
_maxSceneAnchorUpdatesPerFrame =
serializedObject.FindProperty(nameof(OVRSceneManager.MaxSceneAnchorUpdatesPerFrame));
_activeRoomsOnly = serializedObject.FindProperty(nameof(OVRSceneManager.ActiveRoomsOnly));
_initialAnchorParent = serializedObject.FindProperty(nameof(OVRSceneManager._initialAnchorParent));
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_planePrefab);
EditorGUILayout.PropertyField(_volumePrefab);
EditorGUILayout.PropertyField(_prefabOverrides);
EditorGUILayout.PropertyField(_activeRoomsOnly);
_showAdvanced = EditorGUILayout.Foldout(_showAdvanced, "Advanced");
if (_showAdvanced)
{
EditorGUILayout.PropertyField(_verboseLogging);
EditorGUILayout.PropertyField(_maxSceneAnchorUpdatesPerFrame);
EditorGUILayout.PropertyField(_initialAnchorParent);
}
serializedObject.ApplyModifiedProperties();
}
}