Initial Commit
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SkinScript : MonoBehaviour
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{
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// Start is called before the first frame update
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MeshFilter meshFilter;
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public Mesh mesh1;
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public Mesh mesh2;
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public Mesh mesh3;
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public Mesh mesh4;
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public Mesh mesh5;
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public Mesh mesh6;
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public Mesh mesh7;
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int counter = 0;
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void Start()
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{
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meshFilter = GetComponent<MeshFilter>();
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meshFilter.mesh = mesh1;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.name=="Needle" ) // Make sure to set an appropriate tag for your cube
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{
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//Debug.Log("Needle entered the cube.");
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//find the coordonates of the entering point
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var entrypoint =this.GetComponent<MeshCollider>().ClosestPointOnBounds(transform.position);
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Debug.Log("Point: " + entrypoint);
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//save all entering points in a vector
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// Perform actions when the needle enters the cube
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// Example: Record entry point or start a suture action
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.name=="Needle") // Make sure to set an appropriate tag for your cube
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{
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counter++;
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if (counter == 2)
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{
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meshFilter.mesh = mesh2;
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}
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if (counter == 4)
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{
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meshFilter.mesh = mesh3;
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}
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if (counter == 6)
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{
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meshFilter.mesh = mesh4;
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}
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if (counter == 8)
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{
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meshFilter.mesh = mesh5;
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}
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if (counter == 10)
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{
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meshFilter.mesh = mesh6;
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}
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if (counter == 12)
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{
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meshFilter.mesh = mesh7;
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}
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}
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}
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}
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