147 lines
5.6 KiB
C#
147 lines
5.6 KiB
C#
using ImstkUnity;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace ImstkEditor
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{
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public class DynamicalModelEditor : Editor
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{
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bool _collisionsFolded = false;
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List<DynamicalModel> _allDeformables;
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public DynamicalModelEditor()
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{
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EditorApplication.hierarchyChanged += OnHierarchyChanged;
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}
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~DynamicalModelEditor()
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{
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EditorApplication.hierarchyChanged -= OnHierarchyChanged;
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}
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public void OnEnable()
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{
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}
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private void OnHierarchyChanged()
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{
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_allDeformables = (Resources.FindObjectsOfTypeAll(typeof(DynamicalModel)) as DynamicalModel[]).ToList<DynamicalModel>();
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SimulationManager.Instance().collisions.RemoveAllNull();
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}
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public void HandleColliders(DynamicalModel script)
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{
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if (_allDeformables == null)
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{
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OnHierarchyChanged();
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}
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EditorGUI.BeginChangeCheck();
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var editorData = DrawColliders(script);
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if (EditorGUI.EndChangeCheck())
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{
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var simulationManager = SimulationManager.Instance();
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Undo.RegisterCompleteObjectUndo(simulationManager, "Update Collisions");
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simulationManager.collisions = editorData;
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}
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}
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protected CollisionInteractions DrawColliders(DynamicalModel script)
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{
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var allCollisions = SimulationManager.Instance().collisions;
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var editorData = new CollisionInteractions(allCollisions);
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_collisionsFolded = EditorGUILayout.Foldout(_collisionsFolded, "Colliding Objects");
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if (_collisionsFolded)
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{
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EditorGUILayout.BeginVertical();
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for (int i = 0; i < _allDeformables.Count; ++i)
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{
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var item = _allDeformables[i];
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if (item == script) continue;
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EditorGUILayout.BeginVertical();
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// Title line with Toggle
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EditorGUILayout.BeginHorizontal();
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var enabled = allCollisions.IsEnabled(script, item);
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var autoType = ImstkUnity.CollisionInteraction.GetCDType(script, item);
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var newEnabled = false;
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EditorGUI.BeginDisabledGroup(autoType == "");
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newEnabled = EditorGUILayout.Toggle(enabled, GUILayout.Width(20));
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EditorGUI.EndDisabledGroup();
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if (enabled != newEnabled)
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{
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if (newEnabled)
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{
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editorData.Add(script, item);
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}
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else
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{
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editorData.Remove(script, item);
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}
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}
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EditorGUI.BeginDisabledGroup(!newEnabled && autoType == "");
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EditorGUILayout.LabelField(item.name);
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if (autoType == "")
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{
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EditorGUILayout.LabelField("No collision type available");
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}
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.EndHorizontal();
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if (newEnabled)
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{
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EditorGUILayout.BeginVertical();
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var d = editorData.GetData(script, item);
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var _message = "Auto Type: ";
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if (d.model1 != null && d.model1.GetCollidingGeometry() != null &&
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d.model2 != null && d.model2.GetCollidingGeometry() != null)
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{
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_message += ImstkUnity.CollisionInteraction.GetCDType(d.model1, d.model2);
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}
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else
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{
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_message += " None ";
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}
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EditorGUILayout.LabelField(_message);
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var selected = System.Array.IndexOf(CollisionInteractionEditor.CDOptions, d.collisionTypeName);
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if (selected < 0) selected = 0;
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selected = EditorGUILayout.Popup("Detection Type", selected, CollisionInteractionEditor.CDOptions);
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d.collisionTypeName = CollisionInteractionEditor.CDOptions[selected];
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d.friction = EditorGUILayout.DoubleField("Friction", d.friction);
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d.restitution = EditorGUILayout.DoubleField("Restitution", d.restitution);
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var guiContent = new GUIContent("Deform. Stiffness 1", "A good default value is 1/number of iterations from the simulation manager");
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d.deformableStiffness1 = EditorGUILayout.DoubleField(guiContent, d.deformableStiffness1);
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guiContent = new GUIContent("Deform. Stiffness 2", "A good default value is 1/number of iterations from the simulation manager");
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d.deformableStiffness2 = EditorGUILayout.DoubleField(guiContent, d.deformableStiffness2);
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d.rigidBodyCompliance = EditorGUILayout.DoubleField("Rigid Compliance", d.rigidBodyCompliance);
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndVertical();
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// Needs to move into the undo section
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}
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EditorGUILayout.EndVertical();
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}
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return editorData;
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}
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}
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}
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