129 lines
5.0 KiB
C#
129 lines
5.0 KiB
C#
using ImstkUnity;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace ImstkEditor
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{
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[CustomEditor(typeof(GraspingManager))]
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public class GraspingManagerEditor : Editor
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{
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bool _folded = true;
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Rigid _rigid;
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GeometryFilter _graspingGeometry;
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List<GraspingManager.GraspingData> _graspingData;
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List<DynamicalModel> _allDeformables = new List<DynamicalModel>();
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GUIContent _warning;
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double _deformableGraspingStiffness;
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double _rigidGraspingStiffness;
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GraspingManagerEditor()
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{
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EditorApplication.hierarchyChanged += OnHierarchyChanged;
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}
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private void OnHierarchyChanged()
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{
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_allDeformables = (Resources.FindObjectsOfTypeAll(typeof(DynamicalModel)) as DynamicalModel[]).ToList<DynamicalModel>();
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}
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public override void OnInspectorGUI()
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{
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if (_allDeformables.Count == 0) OnHierarchyChanged();
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var script = target as GraspingManager;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginHorizontal();
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_rigid = EditorGUILayout.ObjectField("Grasping Object",
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script.rigid, typeof(ImstkUnity.Rigid), true) as ImstkUnity.Rigid;
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if (script.rigid == null)
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{
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_warning = EditorGUIUtility.IconContent("Error", "|Grasping Object Can't be null");
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EditorGUILayout.LabelField(_warning, GUILayout.Width(_warning.image.width));
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}
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EditorGUILayout.EndHorizontal();
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_graspingGeometry = EditorGUILayout.ObjectField("Grasping Geometry (Optional)",
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script.graspingGeometry, typeof(GeometryFilter), true) as GeometryFilter;
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GUILayout.BeginVertical(EditorStyles.helpBox);
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_deformableGraspingStiffness = EditorGUILayout.DoubleField("Deformable Grasping Stiffness", script.deformableGraspingStiffness);
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_rigidGraspingStiffness = EditorGUILayout.DoubleField("Rigid Grasping Stiffness", script.rigidGraspingStiffness);
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GUILayout.EndVertical();
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// Maybe this is something we should do for all imstk components
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// as we can't edit them during runtime anyway
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if (_rigid != null && !Application.isPlaying)
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{
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// Takes up a lot of resources when playing, just don't execute
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HandleGraspingData(script);
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UpdateScript(script);
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}
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else
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{
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EditorGUI.EndChangeCheck();
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}
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}
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private void UpdateScript(GraspingManager script)
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{
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RegisterCompleteObjectUndo(script, "Change of Parameters");
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script.rigid = _rigid;
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script.graspingGeometry = _graspingGeometry;
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script.graspingData = new List<GraspingManager.GraspingData>(_graspingData);
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script.deformableGraspingStiffness = _deformableGraspingStiffness;
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script.rigidGraspingStiffness = _rigidGraspingStiffness;
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}
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}
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private void HandleGraspingData(GraspingManager script)
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{
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// if there aren't any items to grasp, make sure ...
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if (_allDeformables.Count == 0) OnHierarchyChanged();
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_graspingData = new List<GraspingManager.GraspingData>(script.graspingData);
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foreach (var item in _allDeformables)
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{
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if (item is StaticModel || item == _rigid) continue;
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if (_graspingData.FindIndex(x => x.target == item) < 0)
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{
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GraspingManager.GraspingData graspingData = new GraspingManager.GraspingData();
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graspingData.enabled = false;
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graspingData.type = Grasping.GraspType.Cell;
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graspingData.target = item;
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_graspingData.Add(graspingData);
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}
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}
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// Remove stale Objects
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_graspingData.RemoveAll(x => !_allDeformables.Contains(x.target));
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_folded = EditorGUILayout.Foldout(_folded, "Graspable Objects");
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if (_folded)
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{
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EditorGUILayout.BeginVertical();
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for (int i = 0; i < _graspingData.Count; ++i)
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{
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var item = _graspingData[i];
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EditorGUILayout.BeginHorizontal();
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item.enabled = EditorGUILayout.Toggle(item.enabled, GUILayout.Width(20));
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EditorGUI.BeginDisabledGroup(!item.enabled);
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EditorGUILayout.LabelField(item.target.name);
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item.type = (Grasping.GraspType)EditorGUILayout.EnumPopup(item.type);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.EndHorizontal();
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_graspingData[i] = item;
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}
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EditorGUILayout.EndVertical();
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}
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}
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}
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} |