Files
2025-07-04 20:33:06 +03:00

63 lines
1.8 KiB
C#

/*=========================================================================
Library: iMSTK-Unity
Copyright (c) Kitware, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
using UnityEngine;
namespace ImstkUnity
{
/// <summary>
/// Simple controller for grasping, using a tracking device
/// </summary>
[RequireComponent(typeof(GraspingManager))]
public class SimpleGraspingController : MonoBehaviour
{
public TrackingDevice device;
// Start is called before the first frame update
GraspingManager _manager;
bool _isGrasping = false;
void Start()
{
_manager = GetComponent<GraspingManager>();
Debug.Assert(_manager != null);
}
// Update is called once per frame
void Update()
{
bool doGrasp = device.IsButtonDown(0) || device.IsButtonDown(1);
if (doGrasp && !_isGrasping)
{
Debug.Log("Grasping");
_manager.StartGrasp();
_isGrasping = true;
}
else if (!doGrasp && _isGrasping)
{
Debug.Log("Releasing");
_manager.EndGrasp();
_isGrasping = false;
}
}
}
}