63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
/*=========================================================================
|
|
|
|
Library: iMSTK-Unity
|
|
|
|
Copyright (c) Kitware, Inc.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0.txt
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
=========================================================================*/
|
|
|
|
using UnityEngine;
|
|
|
|
namespace ImstkUnity
|
|
{
|
|
|
|
/// <summary>
|
|
/// Simple controller for grasping, using a tracking device
|
|
/// </summary>
|
|
[RequireComponent(typeof(GraspingManager))]
|
|
public class SimpleGraspingController : MonoBehaviour
|
|
{
|
|
public TrackingDevice device;
|
|
// Start is called before the first frame update
|
|
GraspingManager _manager;
|
|
|
|
bool _isGrasping = false;
|
|
|
|
void Start()
|
|
{
|
|
_manager = GetComponent<GraspingManager>();
|
|
Debug.Assert(_manager != null);
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
bool doGrasp = device.IsButtonDown(0) || device.IsButtonDown(1);
|
|
if (doGrasp && !_isGrasping)
|
|
{
|
|
Debug.Log("Grasping");
|
|
_manager.StartGrasp();
|
|
_isGrasping = true;
|
|
}
|
|
else if (!doGrasp && _isGrasping)
|
|
{
|
|
Debug.Log("Releasing");
|
|
_manager.EndGrasp();
|
|
_isGrasping = false;
|
|
}
|
|
}
|
|
}
|
|
}
|