Files
ApexSurgery/Assets/Oculus/Interaction/Editor/Grab/HandGrab/DistanceHandGrabInteractableEditor.cs
2025-07-04 20:33:06 +03:00

57 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Editor;
using UnityEditor;
namespace Oculus.Interaction.HandGrab.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(DistanceHandGrabInteractable))]
public partial class DistanceHandGrabInteractableEditor : SimplifiedEditor
{
private DistanceHandGrabInteractable _target;
private HandGrabScaleKeysEditor<DistanceHandGrabInteractable> _listDrawer;
private void Awake()
{
_target = target as DistanceHandGrabInteractable;
}
protected override void OnEnable()
{
base.OnEnable();
_listDrawer = new HandGrabScaleKeysEditor<DistanceHandGrabInteractable>(serializedObject,
_target.HandGrabPoses, "_handGrabPoses", true);
_editorDrawer.Draw("_handGrabPoses", (modeProp) =>
{
_listDrawer.DrawInspector();
});
}
protected override void OnDisable()
{
base.OnDisable();
_listDrawer.TearDown();
}
}
}