57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Editor;
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using UnityEditor;
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namespace Oculus.Interaction.HandGrab.Editor
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(DistanceHandGrabInteractable))]
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public partial class DistanceHandGrabInteractableEditor : SimplifiedEditor
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{
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private DistanceHandGrabInteractable _target;
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private HandGrabScaleKeysEditor<DistanceHandGrabInteractable> _listDrawer;
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private void Awake()
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{
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_target = target as DistanceHandGrabInteractable;
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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_listDrawer = new HandGrabScaleKeysEditor<DistanceHandGrabInteractable>(serializedObject,
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_target.HandGrabPoses, "_handGrabPoses", true);
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_editorDrawer.Draw("_handGrabPoses", (modeProp) =>
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{
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_listDrawer.DrawInspector();
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});
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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_listDrawer.TearDown();
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}
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}
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}
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