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2025-07-04 20:33:06 +03:00

126 lines
3.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using System;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace Oculus.Interaction
{
public class ControllerSelector : MonoBehaviour, ISelector
{
public enum ControllerSelectorLogicOperator
{
Any = 0,
All = 1
}
[SerializeField, Interface(typeof(IController))]
private UnityEngine.Object _controller;
[SerializeField]
private ControllerButtonUsage _controllerButtonUsage;
[SerializeField]
private ControllerSelectorLogicOperator _requireButtonUsages =
ControllerSelectorLogicOperator.Any;
#region Properties
public ControllerButtonUsage ControllerButtonUsage
{
get
{
return _controllerButtonUsage;
}
set
{
_controllerButtonUsage = value;
}
}
public ControllerSelectorLogicOperator RequireButtonUsages
{
get
{
return _requireButtonUsages;
}
set
{
_requireButtonUsages = value;
}
}
#endregion
public IController Controller { get; private set; }
public event Action WhenSelected = delegate { };
public event Action WhenUnselected = delegate { };
private bool _selected;
protected virtual void Awake()
{
Controller = _controller as IController;
}
protected virtual void Start()
{
this.AssertField(Controller, nameof(Controller));
}
protected virtual void Update()
{
bool selected = _requireButtonUsages == ControllerSelectorLogicOperator.All
? Controller.IsButtonUsageAllActive(_controllerButtonUsage)
: Controller.IsButtonUsageAnyActive(_controllerButtonUsage);
if (selected)
{
if (_selected) return;
_selected = true;
WhenSelected();
}
else
{
if (!_selected) return;
_selected = false;
WhenUnselected();
}
}
#region Inject
public void InjectAllControllerSelector(IController controller)
{
InjectController(controller);
}
public void InjectController(IController controller)
{
_controller = controller as UnityEngine.Object;
Controller = controller;
}
#endregion
}
}