66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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[CustomEditor(typeof(OVRSkeleton))]
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public class OVRSkeletonEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var skeleton = (OVRSkeleton)target;
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if (skeleton.GetSkeletonType() == OVRSkeleton.SkeletonType.None)
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{
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EditorGUILayout.HelpBox("Please select a SkeletonType.", MessageType.Warning);
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}
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if (!IsSkeletonProperlyConfigured(skeleton))
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{
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if (OVREditorUIElements.RenderWarningWithButton(
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"OVRBody is required.", "Add OVRBody component"))
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{
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FixOVRBodyConfiguration(skeleton);
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}
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}
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DrawDefaultInspector();
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}
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internal static bool IsSkeletonProperlyConfigured(OVRSkeleton skeleton)
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{
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return !OVRSkeleton.IsBodySkeleton(skeleton.GetSkeletonType()) ||
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skeleton.SearchSkeletonDataProvider() != null;
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}
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internal static void FixOVRBodyConfiguration(OVRSkeleton skeleton)
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{
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var gameObject = skeleton.gameObject;
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Undo.IncrementCurrentGroup();
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var body = gameObject.AddComponent<OVRBody>();
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Undo.RegisterCreatedObjectUndo(body, "Add OVRBody component");
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EditorUtility.SetDirty(body);
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EditorSceneManager.MarkSceneDirty(gameObject.scene);
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Undo.SetCurrentGroupName("Add OVRBody component");
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}
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}
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