Files
2025-07-04 20:33:06 +03:00

66 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
[CustomEditor(typeof(OVRSkeleton))]
public class OVRSkeletonEditor : Editor
{
public override void OnInspectorGUI()
{
var skeleton = (OVRSkeleton)target;
if (skeleton.GetSkeletonType() == OVRSkeleton.SkeletonType.None)
{
EditorGUILayout.HelpBox("Please select a SkeletonType.", MessageType.Warning);
}
if (!IsSkeletonProperlyConfigured(skeleton))
{
if (OVREditorUIElements.RenderWarningWithButton(
"OVRBody is required.", "Add OVRBody component"))
{
FixOVRBodyConfiguration(skeleton);
}
}
DrawDefaultInspector();
}
internal static bool IsSkeletonProperlyConfigured(OVRSkeleton skeleton)
{
return !OVRSkeleton.IsBodySkeleton(skeleton.GetSkeletonType()) ||
skeleton.SearchSkeletonDataProvider() != null;
}
internal static void FixOVRBodyConfiguration(OVRSkeleton skeleton)
{
var gameObject = skeleton.gameObject;
Undo.IncrementCurrentGroup();
var body = gameObject.AddComponent<OVRBody>();
Undo.RegisterCreatedObjectUndo(body, "Add OVRBody component");
EditorUtility.SetDirty(body);
EditorSceneManager.MarkSceneDirty(gameObject.scene);
Undo.SetCurrentGroupName("Add OVRBody component");
}
}