Files
ApexSurgery/Assets/Imstk/Scripts/TaskGraphStats.cs
T
2025-07-04 20:33:06 +03:00

81 lines
2.4 KiB
C#

/*=========================================================================
Library: iMSTK-Unity
Copyright (c) Kitware, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
using System;
using UnityEngine;
namespace ImstkUnity
{
public class TaskGraphStats : MonoBehaviour
{
Imstk.UnorderedMapStringDouble _stats;
// Start is called before the first frame update
private GUIStyle _greyBackground = new GUIStyle();
private void Awake()
{
_greyBackground.normal.background = MakeTex(2, 2, new Color(0, 0, 0, 0.5f));
}
// Update is called once per frame
void Update()
{
ImstkUnity.SimulationManager.sceneManager.getActiveScene().setEnableTaskTiming(true);
_stats = new Imstk.UnorderedMapStringDouble(ImstkUnity.SimulationManager.sceneManager.getActiveScene().getTaskComputeTimes());
}
private void OnGUI()
{
var rect = new Rect(20, 0, 800, 200);
GUILayout.BeginArea(rect, _greyBackground);
GUILayout.BeginVertical();
foreach (var task in _stats)
{
if (task.Value > 0.01)
{
GUILayout.Label(String.Format("{0} {1:F2}ms", task.Key, task.Value));
GUILayout.Space(-5);
}
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
private Texture2D MakeTex(int width, int height, Color col)
{
Color[] pix = new Color[width * height];
for (int i = 0; i < pix.Length; i++)
pix[i] = col;
Texture2D result = new Texture2D(width, height);
result.SetPixels(pix);
result.Apply();
return result;
}
}
}