73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// This Virtual Selector can provide interactions with a sample selector
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/// that can be toggled from within the Unity insepctor using the HandleSelected Flag
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/// </summary>
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public class VirtualSelector : MonoBehaviour, ISelector
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{
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[SerializeField]
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private bool _selectFlag;
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public event Action WhenSelected = delegate { };
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public event Action WhenUnselected = delegate { };
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private bool _currentlySelected;
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public void Select()
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{
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_selectFlag = true;
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UpdateSelection();
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}
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public void Unselect()
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{
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_selectFlag = false;
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UpdateSelection();
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}
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protected virtual void OnValidate()
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{
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UpdateSelection();
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}
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protected void UpdateSelection()
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{
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if (_currentlySelected != _selectFlag)
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{
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_currentlySelected = _selectFlag;
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if (_currentlySelected)
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{
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WhenSelected();
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}
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else
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{
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WhenUnselected();
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}
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}
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}
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}
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}
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