Initial Commit with everything done

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2021-04-13 00:07:23 +03:00
commit 20cf599d89
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/CPU.hdl
/**
* The Hack CPU (Central Processing unit), consisting of an ALU,
* two registers named A and D, and a program counter named PC.
* The CPU is designed to fetch and execute instructions written in
* the Hack machine language. In particular, functions as follows:
* Executes the inputted instruction according to the Hack machine
* language specification. The D and A in the language specification
* refer to CPU-resident registers, while M refers to the external
* memory location addressed by A, i.e. to Memory[A]. The inM input
* holds the value of this location. If the current instruction needs
* to write a value to M, the value is placed in outM, the address
* of the target location is placed in the addressM output, and the
* writeM control bit is asserted. (When writeM==0, any value may
* appear in outM). The outM and writeM outputs are combinational:
* they are affected instantaneously by the execution of the current
* instruction. The addressM and pc outputs are clocked: although they
* are affected by the execution of the current instruction, they commit
* to their new values only in the next time step. If reset==1 then the
* CPU jumps to address 0 (i.e. pc is set to 0 in next time step) rather
* than to the address resulting from executing the current instruction.
*/
CHIP CPU {
IN inM[16], // M value input (M = contents of RAM[A])
instruction[16], // Instruction for execution
reset; // Signals whether to re-start the current
// program (reset==1) or continue executing
// the current program (reset==0).
OUT outM[16], // M value output
writeM, // Write to M?
addressM[15], // Address in data memory (of M)
pc[15]; // address of next instruction
PARTS:
// Put your code here:
Not(in=instruction[15],out=negI);
Mux16(a=ALUResult,b=instruction,sel=negI,out=instructorMux);
Or(a=negI,b=instruction[5],out=ARegLoad);
And(a=instruction[4],b=instruction[15],out=DRegLoad);
And(a=instruction[15],b=instruction[3],out=writeM);
ARegister(in=instructorMux,load=ARegLoad,out=ARegOut,out[0..14]=addressM);
Mux16(a=ARegOut,b=inM,sel=instruction[12],out=inputMux);
DRegister(in=ALUResult,load=DRegLoad,out=DRegOut);
ALU(x=DRegOut,y=inputMux,zx=instruction[11],nx=instruction[10],zy=instruction[9],ny=instruction[8],f=instruction[7],no=instruction[6],out=ALUResult,out=outM,ng=ng,zr=zr);
Not(in=ng,out=negng);
Not(in=zr,out=negzr);
And(a=instruction[2],b=ng,out=jmp1);
And(a=instruction[1],b=zr,out=jmp2);
And(a=instruction[0],b=negng,out=jmp31);
And(a=jmp31,b=negzr,out=jmp3);
Or(a=jmp1,b=jmp2,out=jmp4);
Or(a=jmp3,b=jmp4,out=jmp5);
And(a=jmp5,b=instruction[15],out=jmp);
PC(in=ARegOut,reset=reset,load=jmp,inc=true,out[0..14]=pc);
}
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Computer.hdl
/**
* The HACK computer, including CPU, ROM and RAM.
* When reset is 0, the program stored in the computer's ROM executes.
* When reset is 1, the execution of the program restarts.
* Thus, to start a program's execution, reset must be pushed "up" (1)
* and "down" (0). From this point onward the user is at the mercy of
* the software. In particular, depending on the program's code, the
* screen may show some output and the user may be able to interact
* with the computer via the keyboard.
*/
CHIP Computer {
IN reset;
PARTS:
// Put your code here:
ROM32K(address=pc,out=instruction);
CPU(instruction=instruction,reset=reset,inM=inM,pc=pc,addressM=addressM,outM=outM,writeM=writeM);
Memory(in=outM,load=writeM,address=addressM,out=inM);
}
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Memory.hdl
/**
* The complete address space of the Hack computer's memory,
* including RAM and memory-mapped I/O.
* The chip facilitates read and write operations, as follows:
* Read: out(t) = Memory[address(t)](t)
* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
* In words: the chip always outputs the value stored at the memory
* location specified by address. If load==1, the in value is loaded
* into the memory location specified by address. This value becomes
* available through the out output from the next time step onward.
* Address space rules:
* Only the upper 16K+8K+1 words of the Memory chip are used.
* Access to address>0x6000 is invalid. Access to any address in
* the range 0x4000-0x5FFF results in accessing the screen memory
* map. Access to address 0x6000 results in accessing the keyboard
* memory map. The behavior in these addresses is described in the
* Screen and Keyboard chip specifications given in the book.
*/
CHIP Memory {
IN in[16], load, address[15];
OUT out[16];
PARTS:
// Put your code here:
DMux(in=load,sel=address[14],a=a,b=b);
DMux(in=b,sel=address[13],a=c,b=d);
RAM16K(in=in,load=a,address[0..13]=address[0..13],out=out1);
Screen(in=in,load=c,address[0..12]=address[0..12],out=out2);
Keyboard(out=out3);
Mux16(a=out2,b=out3,sel=address[13],out=out4);
Mux16(a=out1,b=out4,sel=address[14],out=out);
}