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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/05/Memory.hdl
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/**
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* The complete address space of the Hack computer's memory,
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* including RAM and memory-mapped I/O.
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* The chip facilitates read and write operations, as follows:
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* Read: out(t) = Memory[address(t)](t)
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* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
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* In words: the chip always outputs the value stored at the memory
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* location specified by address. If load==1, the in value is loaded
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* into the memory location specified by address. This value becomes
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* available through the out output from the next time step onward.
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* Address space rules:
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* Only the upper 16K+8K+1 words of the Memory chip are used.
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* Access to address>0x6000 is invalid. Access to any address in
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* the range 0x4000-0x5FFF results in accessing the screen memory
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* map. Access to address 0x6000 results in accessing the keyboard
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* memory map. The behavior in these addresses is described in the
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* Screen and Keyboard chip specifications given in the book.
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*/
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CHIP Memory {
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IN in[16], load, address[15];
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OUT out[16];
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PARTS:
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// Put your code here:
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DMux(in=load,sel=address[14],a=a,b=b);
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DMux(in=b,sel=address[13],a=c,b=d);
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RAM16K(in=in,load=a,address[0..13]=address[0..13],out=out1);
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Screen(in=in,load=c,address[0..12]=address[0..12],out=out2);
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Keyboard(out=out3);
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Mux16(a=out2,b=out3,sel=address[13],out=out4);
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Mux16(a=out1,b=out4,sel=address[14],out=out);
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}
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